top of page

Blender Tutorial - Sound Reactive Animation

  • XIV
  • Jan 2, 2024
  • 3 min read

Updated: Feb 6, 2024

My version.




Using a tutorial to build an audio-reactive visualisation in Blender further enhances my skills within my Contemporary Arts practice. Visualising sound is a major interest within my work.


When following Blender tutorials, I am inspired by the limitless possibilities of 3D modelling. The limits are my technical knowledge, but with time, practice and many more tutorials, I am sure to consistently develop these skills in my artwork.

 

Following this tutorial:

 

ree

Shift + A - Create Plane

Object Editor Panel - Viewport Display - Display as 'Bounds'

 

ree

 

Shift + A - Create Icosphere

Edit Mode - Subdivide - Number of cuts '10' - Smoothness '1'

Ensure Cell Fracture Add-On is enabled in Preferences

 

ree

 

Object Mode

F3 - Cell Fracture - Source Limit '100' - Recursion '2' - Mass Mode 'Uniform'

 

ree

 

Collection - Delete Outer Shell

 

ree

Object - Transform - Randomize Transform - Location X '16m' - Location Y '7.6m' - Location Z '13m'

 

Select Objects - M - New Collection - 'Rocks'

 

ree

 

Deselect - Object Mode - Shift + A - Add Collection Instance - 'Rocks'

 

Move - Ctrl + Green Arrow to Snap Next to other collection

 

ree

 

Duplicate to create row of 5

 

ree

 

¬ - Front - Shift + A 'Camera' - Ctrl + Green Arrow to snap to beginning of loop

 

ree

 

'NumPad 0' - View Active Camera Perspective

 

ree

 

Animate - Back Arrow to Start at 0 - Hit Keymarker next to Location Y In Transform Panel - Click 40 in animation timeline - Change from -9 to +9 - Hit Keymarker again

 

Press play to test

 

ree

 

Click - Animation (Tool Bar)

 

Editor Type - Graph Editor

 

ree

 

Tool Arrow Right Hand side of graph bar - Modifiers - Add Modifier - 'Cycles' - Keeps motion through entirety of animation

 

ree

Back to Layout

 

Shift + A - Icosphere - Subdivisions '4'

Modifier Toolbar - 'Add Modifier'  - 'Decimate' - 'Planar' - Angle Limit '16'

'Add modifier' - 'Smooth' - Repeat - '12'

 

ree

 

'Add Modifier' - 'Displace' - 'New' - 'Texture Tab' - Type 'Distorted Noise'

 

ree

'Add Modifier' - Generate - 'Wire Frame' - Thickness Down

 

'Z' - View - Rendered ('8') - Ensure EEVEE Rendering Engine is selected

 

ree

 

Shading Tool Panel on Right - Toggle 'Show overlays' (Top right workspace) - 'New' - 'Surface' - 'Emission Material' - Colour 'Blue' - Strength '15'

 

Object Panel on right - Displace Modifier - Strength Keyframe Button (on first keyframe)

 

Above animation timeline - Switch to Graph Editor - 'Channel' - 'Sound to Samples' - Select Audio File (Titanium by Alisia Beats - Royalty free download)

 

 

ree

 

+ (toolbar) - video editing - video editing - Add - Sound (Titanium by Alisia Beats)

Make sure marker is set to 0

 

Return to Layout

 

(Once tested this can be removed temporarily for ease of use)

 

ree

 

Highlight Extra rock collections - 'H' to hide

 

Repeat hiding all items except for the fractured objects

 

Modifiers - 'Add Modifier' - 'Generate' - 'Wireframe' - Untick Even thickness - Lower thickness

 

ree

 

'Z' - Rendered - Material - '+New' - Change colour to roughly mid shade darkness

 

'+' Next to material in right panel - Emission Materia - to similar to colour on IcoSphere - Strength '1'

 

Modifier - Material Offset '1'

 

ree

 

Make sure This guy is selected first - 'A' select all objects - 'Ctrl L' - Copy Modifiers - 'Ctrl L' - Link Materials

 

ree

 

Unhide all the other things.

 

ree

 

'NumPad 0' - 'Ctrl Click Icosphere' - 'Ctrl Click Camera' - 'Ctrl P' - 'Object'

 

ree

 

Now add in some more instances - Highlight Rocks - 'Shift D' - 'Ctrl' snap move down the end

 

ree

 

Back to video editor to add in song

'End Frame' Bottom Right to extend end frame to end of song

 

ree

 

Come back to Layout - 'Shift A' - 'Light' -'Point'

'Data (right panel)' - 'Color' Blue - Power up

'Shift A' - 'Mesh' - 'Cube' - 'S' - '8' - 'M' Move to collection - 'Rocks'

 

ree

 

'Shading' In top toolbar panel - Rendered View - 'New' - Delete 'Principal' - Add 'Principled Volume' - Plug into 'Volume' - Lower Density

 

ree

 

Click on one of the triangles - 'Material' - Strength UP

 

'Ctrl Point' - 'Ctrl Camera' - 'Ctrl P' - Object

 

ree

 

Compositing Workspace - Tick Use Nodes - 'Shift A' - 'Viewer Node' - Attach Image Nodes

'Shift A' - Glare - Stick between image nodes

 

 

ree

 

Render Options - Right Panel - Select Folder - Select File Format (Ffmpeg Video) - Encoding - Container 'MPEG-4'

 

'Render' - 'Render Animation'

 

FURTHER DEVELOPMENT:


Here are 3 more tutorials I will complete going forward:


 


©2025 Shiv Price

bottom of page